Raspberry Pi Car

My son wanted a remote controlled car, so I made him one. 



Built with Raspberry Pi 0, Powerboost 1000C from adafruit, 10000 mAh battery, 4 TT motors, H bridge motor controller, and an xbox controller connected via bluetooth.



Audio Visualizer

Over the past few years my friends and I would get together and have music nights. As part of the experience, I created a real-time audio visualizer for us to watch as we listened to the music. 

I brought my projector over and we'd gather in my friend's basement and take turns playing albums or songs we wanted to share with everyone. Here's a video from one of our nights highlighting one of the visualizations:


I continued developing it and kept adding more visualizers, like this one that works off my webcam and also listens to the microphone for any audio input:


And here's a demo of more of the visualizers:


I've reached a point with this project where I want to see if it can be turned into a product. I think the next step in this process will be to find people that want to have a visual experience alongside their music. I'm hoping people would like to try the audio visualizer in its current form and then share feedback.

Wrote and Designed an OSR Dungeon for Knave 2e

It's been a while since I've posted, but I wanted to share a dungeon I designed and wrote. It's free to download: https://benfarahmand.itch.io/no-rest-for-the-undead 

 Here's a few mockups of the booklet:

Inducted into The Game Crafter's Hall of Fame

Some really cool news I'd like to share with you all. I was inducted into The Game Crafter's Hall of Fame because a few months ago FAZA won the Big Box Challenge. While there's still a ton of work left to do for FAZA, I'm feeling excited to reach this milestone and also honored to have the game design work I've been doing be recognized by the game community.


The interview questions range from 'how long have you been designing games' to 'where the game idea come from' to 'any words of encouragement or advice to all the designers reading this' and everything in between. Almost every question in the interview could of been turned into a separate blog post, so check it out and let me know what you think.

FAZA Wins the Big Box Challenge from The Game Crafter

Remember that board game I was working on for the past year? Well, it won the Big Box Challenge from The Game Crafter!



Alex Coulombe, the judge for the competition, played FAZA with his gaming group multiple times. Check out his detailed document outlining what they loved about FAZA, with some highlights below.

He described FAZA as "far and away the most polished and engaging, while also offering the most value on repeat playthroughs, especially across 2, 3, and 4 players." After playing the game multiple times, they "realized there was no 'sure-fire' strategy, and the game forced us to adapt and improvise to changing situations." He went on to say that "FAZA is the best co-op game we’ve ever played."

If you get further into the document, he continues listing out the many wonderful aspects of playing FAZA:
  1. "Never have I played a game before that is so thoroughly engaging for all players the entire time. While some co-op games achieve this to a certain degree, the level of strategy and planning for an upcoming Faza round in our games had everyone feeling like brilliant tacticians working together."
  2. "Great balance with the different roles and their abilities. Everyone felt like were able to pick a role that suited their play style, and they had something meaningful to contribute every turn."
  3. "The game keeps the pressure on continuously-- from the word go we basically always felt like we were about to die (or run out of drones), then felt enormous exhilaration and relief when we managed to stave off our demise."
  4. "Rules are laid out in such a way that made reading through them easy, which is impressive considering there are some fairly complex elements in this game. The rules are exceptionally well-written with clear graphics and worded with a level of precision that immediately answered nearly every question we had."
  5. "Great synergy between theme and mechanics. I honestly couldn’t tell you which one the designer likely started with."
  6. "Average playtime for a game became 1 hr 30 min, which felt like the perfect length. We ended every game on a high of wanting to play again and adjust our strategies and roles to see how it might affect our next playthrough."

FAZA on Board Game Geek

Hey you! Yes, you! Do you have a Board Game Geek account?

Well, I've put together a BGG page for FAZA. Check it out and leave a comment to let others know you're interested in the game.

FAZA is a finalist in the Big Box Challenge from The Game Crafter

The Big Box Challenge started out with 55 board game submissions, and then the list was whittled down to 20 via a community voting process. Now, the list of games has been further refined to 7, and FAZA is one of them! You can read more about the seven finalists here and also see the scoring sheet provided by the judge Alex Coulombe.

If you start diving into the scoring sheet, you'll notice that Alex gave FAZA a total score of 42 out of 45. This score is then broken down into three categories: Rules/Mechanics (18 out of 20), Art/Style (15 out of 15), Marketing/Hype (9 out of 10). He continued to describe the game as:

"Great cooperative premise and graphics. Like how the play area is laid out, though looks like there's room for improvement in hierarchy of information. Really glad there's considerations for 'if this is your first time playing.' Rules are super well documented and the examples are helpful. Thrilled to see info for both 'here's what to do on your first game' and 'here's how to make the game harder.' Also nice touch with the considerations made for color blindness."

Faza: A Cooperative Sci-Fi Board Game

Hi Everyone!

For the past year I've been working on a side project, which I've been calling Faza. It's a cooperative board game set in a science fiction future. I'm hoping to have it up and running soon, and I've already put together a website. Please check it out, and share this with your friends that are into sci-fi and board games!


Faza Cover Art
And here's a quick video of the game in action.